Oh, towards the end of 2011 I did a lot of forgetting to link to other stuff I’ve done outside of this blog. I let one or two articles get published without huge fanfare, felt guilty, and then decided to just wait for a couple more so I could eventually show off my angry, hooting article pile-up.
Firstly, I interviewed Davey Wreden, the developer behind Source mod The Stanley Parable, right here in Melbourne. At the Mana Bar, in fact, which features a bit in the interview content. What the final piece doesn’t include is Davey’s charming speech to my voice recorder.
“Hello, Future Katie!” he said. “Man, you know things that Current Katie just doesn’t even know, you’ve seen things she doesn’t know she’s going to see right now. You are so lucky.”
He quickly joked that he had recently been shooting for “awesome starts to interviews”, though this still stuck with me. A few weeks later, when transcribing that interview, I really did feel like a learned person, and lighter for it, too.
So, yeah, Davey is pretty awesome. Read the interview at Games.on.net.
Next is my first piece for Gameranx, something about, quite literally, the first ten minutes of Skyrim. I’m not usually a fan of fantasy, and it takes a lot for me to get into open-world games, so to have Skyrim grab me so suddenly was pretty incredible.
(Currently I plod through Skyrim at the pace of a drug-addled child, so don’t expect any further insight for quite a while.)
And then there’s the podcast at Critical Distance, which I enjoyed being on. Warning: its length is epic (though I duck out partway, due to Christmas things demanding attention at the time). Watch out for the site’s upcoming This Year In Video Game Blogging post, which I help prune links for. (There is a lot of game criticism out there, damn.)
Finally, the last is something I can’t really link to, but if you’re in Australia I’ve love for you to pick up the current issue of PC PowerPlay magazine, for which I got to review Dungeon Defenders (the colour explosion pictured above). In hindsight, I wish I’ve given it an even higher score because it’s crazy, the amount of fun I’ve been having with this game. I think my enjoyment really showed through in the way I reviewed it, too: puns and memes ahoy! And if you stick around, I also have something coming up in the next PCPP issue, #200, in which I wrote about one of my favourite games of all time. Guess what it is? :)