A link to other links

Oh, towards the end of 2011 I did a lot of forgetting to link to other stuff I’ve done outside of this blog. I let one or two articles get published without huge fanfare, felt guilty, and then decided to just wait for a couple more so I could eventually show off my angry, hooting article pile-up.

It’s time!

Firstly, I interviewed Davey Wreden, the developer behind Source mod The Stanley Parable, right here in Melbourne. At the Mana Bar, in fact, which features a bit in the interview content. What the final piece doesn’t include is Davey’s charming speech to my voice recorder.

“Hello, Future Katie!” he said. “Man, you know things that Current Katie just doesn’t even know, you’ve seen things she doesn’t know she’s going to see right now. You are so lucky.”

He quickly joked that he had recently been shooting for “awesome starts to interviews”, though this still stuck with me. A few weeks later, when transcribing that interview, I really did feel like a learned person, and lighter for it, too.

So, yeah, Davey is pretty awesome. Read the interview at Games.on.net.

Next is my first piece for Gameranx, something about, quite literally, the first ten minutes of Skyrim. I’m not usually a fan of fantasy, and it takes a lot for me to get into open-world games, so to have Skyrim grab me so suddenly was pretty incredible.

(Currently I plod through Skyrim at the pace of a drug-addled child, so don’t expect any further insight for quite a while.)

And then there’s the podcast at Critical Distance, which I enjoyed being on. Warning: its length is epic (though I duck out partway, due to Christmas things demanding attention at the time). Watch out for the site’s upcoming This Year In Video Game Blogging post, which I help prune links for. (There is a lot of game criticism out there, damn.)

Finally, the last is something I can’t really link to, but if you’re in Australia I’ve love for you to pick up the current issue of PC PowerPlay magazine, for which I got to review Dungeon Defenders (the colour explosion pictured above). In hindsight, I wish I’ve given it an even higher score because it’s crazy, the amount of fun I’ve been having with this game. I think my enjoyment really showed through in the way I reviewed it, too: puns and memes ahoy! And if you stick around, I also have something coming up in the next PCPP issue, #200, in which I wrote about one of my favourite games of all time. Guess what it is? :)


2 thoughts on “A link to other links

  1. 2012: the year of playing absolutely no video games for me. I will be using your blog to vicariously think fondly of games through you.

    Before the year began, I played Skyrim as well, and I was wondering how you responded to the seemingly inevitable shattering of immersion (believability.) I loved the refinement and polish of the interface and the gameplay, but I couldn’t look past the silliness I had already tolerated in two playthroughs of Oblivion.

    I’m wandering through the first major city (in terms of linearity) and I eventually find my way into a Warrior’s Guild. Here, two of the guild members are engaged in a “friendly” fist-fight. I think, “Hey, let’s even the odds a little,” and throw a punch at the one who is clearly winning the boxing match. Both of them draw their swords and curse me. Clearly outmatched, I do what any resourceful adventurer would do: stand atop a table. If they could have responded intelligently, they would have screamed, “Argh! Our swords are useless while he stands atop that table!”

    As they run in circles around me, I slowly roast them to death with my dual-handed flames. The other guild members, who were watching the whole spectacle from the beginning, notice the corpses of their friends and proclaim, “If I ever find who did this…” I was standing right next to them. I decide to be fair and strike up a conversation to see if it’ll help them recognize me as the killer. Without a hitch, they express interest in evaluating me for membership within the guild.

    Later, I encountered a giant and did again what any resourceful adventurer would do: run circles around a boulder, throwing flames while backpedaling until the giant toppled. I marveled at the novelty of having collected a giant’s crusty, severed toe, and then I stopped playing the game forever.

    Dungeon Defenders was my absolute favorite. It could almost be described as flawless fun. I was doing quite well (on the PS3 version) and then one day my controller slipped and deleted my main character. The rest, as they say, is 2012, and me sacrificing video games to get a little closer to productivity.

    • Skyrim is buggy as crap, no question. Still, I find amusement in bugs like that, and sometimes feel they can add some colour to a game’s story. (I had somebody respond to one of my New Vegas stories with “Boone’s strength is a bug; he’s not a super sniper by design!” The alleged bug is what made the game for me; however.) I’ve had a couple of Skyrim moments that were similarly quite bittersweet, even if completely unintended.

      Dungeon Defenders is pretty brilliant; I just wish my job-holding buddies would play it with me more often.

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