My piece about player interaction in the upcoming game Journey is now live over at the Escapist, and I’d love for you to read it. Curious about how the game’s multiplayer system is going to work? This details my two experiences with other players in a game with no lobbies, voice chat, or even gamertags. My short time with the Journey beta was one of the most wrenchingly gorgeous gameplay experiences I’ve ever had, and I hope I did it justice with this article.
This is the second time I’ve written about Journey, now. If you’re a reader of Hyper magazine, you may have seen my four-page interview/preview piece in the September 2011 issue (with Dark Souls on the cover).