Journey

My piece about player interaction in the upcoming game Journey is now live over at the Escapist, and I’d love for you to read it. Curious about how the game’s multiplayer system is going to work? This details my two experiences with other players in a game with no lobbies, voice chat, or even gamertags. My short time with the Journey beta was one of the most wrenchingly gorgeous gameplay experiences I’ve ever had, and I hope I did it justice with this article.

This is the second time I’ve written about Journey, now. If you’re a reader of Hyper magazine, you may have seen my four-page interview/preview piece in the September 2011 issue (with Dark Souls on the cover).

It's my most stunning article so far, visually. Unfortunately, I can't take credit for visuals. Bravo, Hyper layout design team! <3

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6 thoughts on “Journey

  1. I’ve never heard of this game before, but it might be because it’s reserved for the PS3. I wrote an article for the Escapist about a year ago, but it got “killed” one day before publishing. ^^

    Oh by the way, do you have any clever ways of advancing in the genre of gaming journalism? ;D

    //Interstella

  2. Interesting that your Hyper article on Journey included another one on Dark Souls. Both these games are turning the expectations of online gaming on its head (assuming Dark Souls is similar to Demon’s Souls, which by many accounts it is). They’ve developed the idea of other players seamlessly branching into your environment. It’s an idea which excited me, when I first heard about it from Demon’s Souls.

    Both these games are wildly different, but the effective use of online play could make them more similar than we’d expect. Both can use this ability to aid the other person, or as you’ve discovered, annoy (grief) the other person.

    Journey should obviously be the more social game, but in the end, it’s the people who play it that will define how the game will be. Journey may take on a life of its own, beyond what the creators envision. If so, it’ll be a defining moment for gaming. Interesting times.

  3. Pingback: Roundup of Unusual Size: Did you like it? « Dire Critic

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