The word game, the dating game

Everything I do these days, it seems, is marked with inadequacy. I will claw desperately for something to busy myself with. Once I have it, I stare. I listen to the world fall away around me. I’m wrapped in inaction, fear moulding itself to me like gauze soaked through with anaesthesia and pressed unsympathetically to my skin.

I only know how to speak, and boy, am I good at it. “Fire away,” I dare. “Fire away.” I give nothing away. The future is ridged with the familiar regret of my being fucking stupid enough to let this happen again, again. The future is already my mistake. It bears down on me too fast, too harsh, and I do not move because I have long forgotten how.

It’s in an unlikely dating game that I find brief solace. It’s usually only my own face I examine in cruel mirrors, but here, I become accustomed to the curves, the elegance, and the wistfulness of typography. Letters present themselves to me, petals to be pulled from a flower to expose its sad, yellow heart.

I choose for myself Adobe Garamond Pro, my own High Renaissance man. I do not read his biography. I care not for his history; I care only if he can help me probe my own. I pair him with the backtalking Futura, who I imagine to be my achingly angular counterpart, dressed in thick black eyeliner and secret, sardonic angst.

It doesn’t work out.

“Sorry,” the dating game tells me. It never works out.

At this point, I have become accustomed to morphing into other people. I cut my own hair, watching flat strands fall unceremoniously into the bathroom bin. Reapply my lip gloss, let the cold clothe me. I shape the vessel but don’t know how to fill it. I fake life and I never quite rise.

And now, I am drawn to playing out numerous existences as the guts of words. I become a girl again, playing with dolls, matching together puzzle pieces, experimenting with shades of ugly. I marry the sickeningly girly Archer to Avenir’s fake grin and think, fine, have each other. The limbs of Glypha fit neatly, satisfyingly, into Univers’ straight spine. I engineer dreams of the heart and plot aesthetic nightmares. I think on how close I came to complementing so many people, and I marvel at the nature of things. You know how it works out, sometimes, so rarely in the areas you’d expect.

I see harmony in wine labels. Travel guides. Bed-and-breakfast signs, creaking quietly in strong rural winds. Clay cities melt, pleasantly, into the night.

“Fire away,” I whisper. “I have nothing.”

I don’t know how to play the word game in life. I have abandoned the dating game. But in these letters, in their imagined lives, I have found a brief escape from my own stiffening prose.

On women “kicking ass” at games

I’m sick of waking up each morning to read yet another news story about a close-minded douchebag gamer being sexist. Yesterday it was some charmer claiming to have bedded women on Sonic bedsheets; today, the perpetuating and justification of sexism in the fighting games community. But you’ve heard these stories already, and that’s not what I’m going to talk about.

What I do want to bring to light is a common response to this: that women should totally be taken seriously in games, because “women can kick ass too”.

Stop saying that. Seriously.

Having a girl say “he was just sexist because I was more skilled than him at Starcraft 2″ creates the same kind of hierarchy amongst women that Cosmo does when it offers articles titled “100 Things His Ex Didn’t Do In Bed”. Such a hierarchy suggests that certain women are less deserving than others of misogynistic treatment. It perpetuates a culture where women are pitted against each other, competing to be the “best” female player, competing for the attention and validation of their male peers.

“But Katie, are you sure you’re not just saying this because you suck at games?” you might say.

Who fucking cares if I suck at a game? Who cares if I’m even good at a game? Why does a women need to be skilled to be respected as a person with a hobby? Why can’t she just be respected because she’s a human being?

Most people are not brilliant at games, whether they’re guys or girls. But the guys don’t have to worry about personal insults of their skill based around their gender. So why is it so common to hear things like “I am a skilled gamer, and this is why you should respect me as a woman”? This creates an expectation of women gamers that the guys simply don’t have to worry about, and it can be used to justify sexist behaviour towards the less skilled majority. How are women less acquainted with gaming going to feel if they want to give online gaming a go? How would a new player handle the inevitable abuse if there’s a clear distinction between her, the noob, and the women who make a point of being better than others?

If we placing ourselves above other women that way, they may feel they have even less of a right to speak up about their experiences. You’re not helping feminism by pointing out that you can “kick a guy’s ass”. You’re only degrading other women, and you’re really not even helping yourself.

Edit: This post is in no way about games journalism or criticism, and is no comment on or justification of my own contributions to it.

A few words on sex in Mass Effect

Hey, you! There’s a new podcast out there by the Game Taco guys and I’d like you – yes, you! – to listen to it! They were kind enough to invite me onto the show a second time, due to all of us having been involved in Melbourne’s 48-hour game jam. Myself, I hovered at the shoulders of game developers by day, wrote letters about my observations to Kotaku’s Mark and Tracey by night, and helped judge the games at the end of the whole thing. Game Taco’s Smoo and Mr Ak did some hovering of their own, and Anna was the only one actually brave enough to participate as a developer.

So last week, we all gathered to discuss our experiences; forward the podcast to an hour in if you’re interested in just game jammery. Besides that, we also discussed Dragon Age’s assimilation of Felicia Day, hidden object games, a cat MMO (!), and sex in Bioware games. I had massive fun recording this podcast, so yeah, have a listen.

And under this cut, just some additional thoughts on the handling of sex in Mass Effect.

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No, I will not play SWTOR with you.

It’s beginning to really bother me: the number of people asking what SWTOR server I’m on, what my character’s name is, whether I want to group with them and hey girl do you wanna join my guild, I can help you level up and shit.

I’ve had people get angry when I’ve declined to give them my character’s name. I’ve had people adopt the condescending “disappointed” demeanour. I’ve even had someone imply that I deceived them because I was the one who had “convinced” them to buy the game, with some implication that I would indeed play it with them. (I have never, ever said to someone: “YOU HAVE TO GET THIS GAME SO WE CAN PLAY TOGETHER.”)

Nobody has the right to get angry with me. Leave me alone. I have played with a grand total of two people outside of my usual gaming group, and both times were mistakes that ruined the experience enough to make me want to ragequit. I’d rather stick to the very small number of people I know I can trust.

Here is why I do not want to plat SWTOR with you, or really, any other game either.

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A link to other links

Oh, towards the end of 2011 I did a lot of forgetting to link to other stuff I’ve done outside of this blog. I let one or two articles get published without huge fanfare, felt guilty, and then decided to just wait for a couple more so I could eventually show off my angry, hooting article pile-up.

It’s time!

Firstly, I interviewed Davey Wreden, the developer behind Source mod The Stanley Parable, right here in Melbourne. At the Mana Bar, in fact, which features a bit in the interview content. What the final piece doesn’t include is Davey’s charming speech to my voice recorder.

“Hello, Future Katie!” he said. “Man, you know things that Current Katie just doesn’t even know, you’ve seen things she doesn’t know she’s going to see right now. You are so lucky.”

He quickly joked that he had recently been shooting for “awesome starts to interviews”, though this still stuck with me. A few weeks later, when transcribing that interview, I really did feel like a learned person, and lighter for it, too.

So, yeah, Davey is pretty awesome. Read the interview at Games.on.net.

Next is my first piece for Gameranx, something about, quite literally, the first ten minutes of Skyrim. I’m not usually a fan of fantasy, and it takes a lot for me to get into open-world games, so to have Skyrim grab me so suddenly was pretty incredible.

(Currently I plod through Skyrim at the pace of a drug-addled child, so don’t expect any further insight for quite a while.)

And then there’s the podcast at Critical Distance, which I enjoyed being on. Warning: its length is epic (though I duck out partway, due to Christmas things demanding attention at the time). Watch out for the site’s upcoming This Year In Video Game Blogging post, which I help prune links for. (There is a lot of game criticism out there, damn.)

Finally, the last is something I can’t really link to, but if you’re in Australia I’ve love for you to pick up the current issue of PC PowerPlay magazine, for which I got to review Dungeon Defenders (the colour explosion pictured above). In hindsight, I wish I’ve given it an even higher score because it’s crazy, the amount of fun I’ve been having with this game. I think my enjoyment really showed through in the way I reviewed it, too: puns and memes ahoy! And if you stick around, I also have something coming up in the next PCPP issue, #200, in which I wrote about one of my favourite games of all time. Guess what it is? :)

Games I played in 2011

Following that incredibly imaginative title, I will now follow with an equally inspired anecdote about the new year. Basically, I have resolved to write more.

I spend far too much time procrastinating or playing games than I do actually writing about them, and there are many last year I played without so much commentary as the occasional obtuse tweet. It’s a little late to bother with a carefully outlined essay on each, so here’s a list of aspects I found interesting about certain games, presented in whatever order I think them up in. (Does not include all games I may have played, and listed games may not necessarily have been released in 2011.)

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On Hipstamatic, Myspace angles and feeling goddamn fucking awful all the time

All right, I’m saying this not because anybody said anything, not that anyone even cares, even, but because I’m almost ashamed of myself.

I uploaded a new profile photo of myself yesterday to Facebook and Twitter.

I’m not sure if it’s myself or my Anxiety Cat counterpart speaking when, upon receiving some sort of comment on or acknowledgement of this new photo, I instantly think, “Fuck. They see me for the self-absorbed attention-seeker I really am.”

I mean, stepping back for a moment, trying to dissociate myself from what I know of the photograph’s subject (that’d be me, yo), I don’t think it’s a terrible photograph. I like the frilly, tissue-papery pink thing in my hair. Hey, I totally didn’t botch my eyeshadow the morning it was taken. I’m assured that wearing my hair in a bun doesn’t have to be matronly. I look like a wistful, babyfaced version of myself, like a manifestation of all the Lana Del Rey I’ve been listening to lately.

But I wonder if the self-posturing for the photograph shows. The thirty-plus shots I took in pursuit of the perfect angle. Do people look at it and wonder if I would really wear that headband in public? I never wear my hair like that. Instagram filters are so overused now. And hey, isn’t this the third hundredth photograph of myself that I’ve uploaded recently? Why are there ten times as many photographs of me on my Facebook page than there are of anything else? How can I possibly live with myself, being a wannabe hipster using self-taken Myspace portraits on the internet?

I don’t know if anyone ever thinks that, looking at my photographs, but I wonder.

I remember the glee with which hipster-haters retweeted this article on Twitter. “Nostalgia for the present,” says its author, is actually a “viewing of the present as increasingly a potentially documented past.” So Hipstamatic users are pretentious, then. Desperately living up to fantasies of having lives as coloured as their hippy parents’, and emulating with their photographs the love and sweat put into developing a documented memory of yesteryear, never mind that each carefully orchestrated photograph was merely a two-second snap on a smartphone.

Well, let me tell you that I’ve no such delusions. I take the photographs because I know that I am insignificant, and have no expectations of my life meaning something to anybody.

I immortalise myself as something pretty because I spend the rest of my time feeling goddamn fucking awful about myself.

I was not the pretty girl at high school. Friends would tell me that maybe I’d actually be pretty if I straightened my hair, or grew taller. A modelling agency called me fat. My mother asks me all the time if I actually like having freckles (“shouldn’t you cover them up?”), and still each time I see her, without fail, she will comment on my weight. I can be big one week and anorexic the next. Point is, I’m never perfect, and I’m never even okay just the way I am.

iPhone photography cushions me. In bed at night, before I fall asleep, I put the photographs through the filters. I watch my life take on different hues.

The Myspace angle conveniently diminishes or hides all but my face, which is usually sufficiently touched up with mascara or lip gloss. Instagram’s Valencia filter bleaches the flaws out of my skin, making all those dermatologist appointments I’ve endured worth the money I’ve spent. I used Infinicam to exotify, romanticise a photograph of palm trees by my father’s pool, taken last time (and probably the last time, ever) I was in Kuala Lumpur. Something about the green sky and the dying sun’s rays makes me forget, momentarily, how his new wife had turned on me, told him that she never wanted to see my face again, convinced him that their home wasn’t open to me should I ever return to Malaysia. I look at the photograph and see KL frozen, epitomising the place that was my home for so many years. I don’t have to think about the fact that it is a home to me no more.

I have a lot worth celebrating, I know. But as the days shift towards the end of my arts degree, I become more and more aware of the years I spent doing nothing but being depressed. I feel old and constantly exhausted. I can’t help feeling that there’s so much more I should have achieved by now, but I’ve learned that even if I fail, looks should be enough to get a girl by. Right?

So I upload these ridiculous self-centred photos, and will continue to do so. I don’t hope that my present will one day become a glamorous past that others will look back fondly on. I just want to feel okay. If I can document the few seconds in which I don’t look as miserable as I feel, maybe I can convince others that I’m okay, too. Maybe I’ll eventually even convince myself.

The Space Between

So a few weeks ago, I volunteered to do a post for Critical Distance. It’s a great weekly round-up of games-related criticism from blogs and websites, and while I’ve always skimmed its entries and clicked a few links – mainly those pertaining to games I was familiar with – I volunteered because I thought it could get me reading much more deeply into games criticism than I had already been doing.

And it did. I did the round-up again last Sunday, and while I was stressed out and barely had the time for it, I was fulfilled by all the great writing out there. It had me thinking miles a minute about games I had played and games I’d never even heard of.

It also had me thinking about the way that we use blogs.

It’s amazing what a person can achieve through something that sounds so inconsequential and ugly (seriously, say it to yourself: “blog”. Don’t you feel ridiculous?). Some use it as a diary of sorts of their gaming adventures, random thoughts and anecdotes collected in one space; others post veritable essays about very defined topics. It’s quite brilliant, looking at all the other bloggers out there, seeing how they’ve used the medium to carry their message.

It inevitably had me thinking about my own blog. What the hell is my message? I actually have no clue. I know that it took me two weeks to come up with a name for this thing, and that my mission was to have a site on which I could say, hey, I am capable of writing and thinking!

… But I don’t think the thinking part of that has come through very clearly. I was new to the games criticism scene a year ago, and pretty much blissfully blind to how volatile opinionated discussion can get. (You’d think this was politics, not video games.) While I enjoyed putting my thinking process here on the internet to begin with, I’ve been in enough heated arguments by now to need to think twice, thrice, and too many times again before stating anything that falls outside of popular opinion. Frustratingly, it’s been quite detrimental to my output, and you’ll notice how infrequently I update this blog. I play it safe now. Most of my recent entries have simply been links to my writing elsewhere on the web. I avoid stating certain opinions because boy, am I tired of arguing with people so set in their views. I avoid getting truly honest here because unlike a year ago, I have a few people watching this blog now, and revealing such honesty makes me feel incredibly vulnerable. I feel like my breathing room is limited so as to avoid offending anyone I respect and don’t want to damage relations with.

I’ve kept – and you’ll pardon the pun – my own critical distance from this blog. When it comes to writing, for some reason I feel that something huge but unknown is expected of me, and I’m scared that I won’t deliver. So I don’t. At all.

This is why I’m so grateful we have a place like Critical Distance, and that I get to participate in it. It makes me feel a little better about having a dissenting opinion sometimes, and it’s made me realise that I don’t necessarily need to write in an essay-like, emotion-free way to get a point across. There are so many bloggers doing such a good job without seemingly stifling themselves, and I envy that. I’d like to work my way up to it again.

So you might see some changes here at Alive Tiny World. I might get a little more ranty, a little more emotional, a little more personal. I have other interests I’d like to touch on now and then – fashion, travel, droning indie music (seriously, I’ve not listened to anything but a single Belle and Sebastian album for a month). I might even share some fiction, because fiction is, after all, what I started blogging with some ten years ago. How do these things even intersect with the nerd culture I’ve settled into? I don’t know, but it might be fun feeling out the corners of this strange space myself.

I’m sorry if it’s just the nerdery that you visit for, and I understand. In the end, though, I have this online space that I’d like to use a lot more, and I really do feel that honesty, flippancy, and I’ll-do-whatever-the-hell-I-like is going to help me improve, both as a writer and a critic.

But then there’s that other side of blogs. The public side, the fact that a blog is on the internet and open to readers and their interpretations. So to the few of you who read this regularly, I’d like to know: what do you visit for? What have you liked and disliked about Alive Tiny World? Where would you like to see this thing going in the future?

In any case, it’s been a great ride so far, and I’m appreciative of anyone who has stuck with me so far, even in spite of my inconsistency. If you haven’t already, hit me up on Twitter. Say hi. I’d love to get to know you. (And visit Critical Distance. It’s hyperlinked. Go!)

GameTaco Podcast: Cupcake Edition

Oh, man, how have I forgotten to mention this? The GameTaco guys had me over on their podcast as a guest, and the episode is up at their website now! Alternatively, it can be downloaded through iTunes.

Listen to me trying not to sound nervous as hell as we discuss betas, backwards narrative in Resistance 3, and the joys and horrors of freelance games writing.

Sadly, there was a distinct lack of tacos at the House of GameTaco, but I did bring cupcakes for everybody. (Man, how awesome would I be to invite to parties?) Pay special attention to the break for a lot of chitchat about cupcakes. “Cupcake Edition” is admittedly not the official name of this episode, but it might as well be.

GameTaco is certainly one of my favourite gaming podcasts, and I’m chuffed to have been a part of it. Thanks guys! You should follow the GameTaco team on Twitter:

Mark “Mr Ak” Johnson: @MrAkPublishing
James “DexX” Dominguez: @jamesjdominguez
Steve “Smoolander” Smoothy: @Smoolander

Peter Molydeux Interview, Part Deux

My interview with everybody’s favourite Twitterer of the gaming world, Peter Molydeux, is now up at Kotaku AU (and republished at Kotaku US, too).

Massive thanks go out to Action Journalist Tracey Lien for her guidance and editing work on this piece, as well as the friend who put me in contact with Molydeux in the first place (you know who you are, dude). This has been one of the most enjoyable things I’ve written so far, and it kind of kills me that I can’t thank Molydeux himself for it publicly.

Fun fact: Molydeux was the very first person I followed when I began twittering a year or two ago. And yes, I did initially believe him to be the real thing, despite it saying otherwise right there in the bio. I’m not exaggerating when I say I’ve been fascinated with the character from the beginning; when I got the above @ reply from him a few months ago, I thought, dammit, I have to write about this guy.

I may have been rather enthusiastic in interviewing him. A lot of information didn’t make it to the final interview, but I thought some of it was too good to waste away unseen, so here it is. Click through to read on.

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