Review: 7 Grand Steps

[This was originally published in issue #237 of Hyper Magazine, July 2013.] 7 Grand Steps is a beautifully tactile thing. You’ll likely find yourself chain-feeding representations of tokens into its interface like a casino-goer, each familiar kachink of the coin dropping feeling like a strange comfort. But, unlike the rarely-lucky gambler, 7GS’ payout is huge. […]

Power to the Players

[An interview with Warren Spector to coincide with the Game Masters exhibition at ACMI. Originally published in issue #228 of Hyper magazine, August 2012.] “If I’ve done anything in my 29 years of making games, it’s that I’ve championed a single idea and been sort of bull-headed about pursuing that idea.” Warren Spector – one of the […]

Freeplay 2012: Legitimacy

I’m so incredibly grateful I got to be so involved in this year’s Freeplay Independent Games Festival, which concluded barely a fortnight ago. I was a speaker in the conversation session Games and Words, exchanging thoughts on the written word’s relevance to video games. On the panel Levels of Discourse, I contributed to a discussion […]

Journey

My piece about player interaction in the upcoming game Journey is now live over at the Escapist, and I’d love for you to read it. Curious about how the game’s multiplayer system is going to work? This details my two experiences with other players in a game with no lobbies, voice chat, or even gamertags. […]