Category Archives: small interesting things

The word game, the dating game

Everything I do these days, it seems, is marked with inadequacy. I will claw desperately for something to busy myself with. Once I have it, I stare. I listen to the world fall away around me. I’m wrapped in inaction, fear moulding itself to me like gauze soaked through with anaesthesia and pressed unsympathetically to my skin.

I only know how to speak, and boy, am I good at it. “Fire away,” I dare. “Fire away.” I give nothing away. The future is ridged with the familiar regret of my being fucking stupid enough to let this happen again, again. The future is already my mistake. It bears down on me too fast, too harsh, and I do not move because I have long forgotten how.

It’s in an unlikely dating game that I find brief solace. It’s usually only my own face I examine in cruel mirrors, but here, I become accustomed to the curves, the elegance, and the wistfulness of typography. Letters present themselves to me, petals to be pulled from a flower to expose its sad, yellow heart.

I choose for myself Adobe Garamond Pro, my own High Renaissance man. I do not read his biography. I care not for his history; I care only if he can help me probe my own. I pair him with the backtalking Futura, who I imagine to be my achingly angular counterpart, dressed in thick black eyeliner and secret, sardonic angst.

It doesn’t work out.

“Sorry,” the dating game tells me. It never works out.

At this point, I have become accustomed to morphing into other people. I cut my own hair, watching flat strands fall unceremoniously into the bathroom bin. Reapply my lip gloss, let the cold clothe me. I shape the vessel but don’t know how to fill it. I fake life and I never quite rise.

And now, I am drawn to playing out numerous existences as the guts of words. I become a girl again, playing with dolls, matching together puzzle pieces, experimenting with shades of ugly. I marry the sickeningly girly Archer to Avenir’s fake grin and think, fine, have each other. The limbs of Glypha fit neatly, satisfyingly, into Univers’ straight spine. I engineer dreams of the heart and plot aesthetic nightmares. I think on how close I came to complementing so many people, and I marvel at the nature of things. You know how it works out, sometimes, so rarely in the areas you’d expect.

I see harmony in wine labels. Travel guides. Bed-and-breakfast signs, creaking quietly in strong rural winds. Clay cities melt, pleasantly, into the night.

“Fire away,” I whisper. “I have nothing.”

I don’t know how to play the word game in life. I have abandoned the dating game. But in these letters, in their imagined lives, I have found a brief escape from my own stiffening prose.

A link to other links

Oh, towards the end of 2011 I did a lot of forgetting to link to other stuff I’ve done outside of this blog. I let one or two articles get published without huge fanfare, felt guilty, and then decided to just wait for a couple more so I could eventually show off my angry, hooting article pile-up.

It’s time!

Firstly, I interviewed Davey Wreden, the developer behind Source mod The Stanley Parable, right here in Melbourne. At the Mana Bar, in fact, which features a bit in the interview content. What the final piece doesn’t include is Davey’s charming speech to my voice recorder.

“Hello, Future Katie!” he said. “Man, you know things that Current Katie just doesn’t even know, you’ve seen things she doesn’t know she’s going to see right now. You are so lucky.”

He quickly joked that he had recently been shooting for “awesome starts to interviews”, though this still stuck with me. A few weeks later, when transcribing that interview, I really did feel like a learned person, and lighter for it, too.

So, yeah, Davey is pretty awesome. Read the interview at Games.on.net.

Next is my first piece for Gameranx, something about, quite literally, the first ten minutes of Skyrim. I’m not usually a fan of fantasy, and it takes a lot for me to get into open-world games, so to have Skyrim grab me so suddenly was pretty incredible.

(Currently I plod through Skyrim at the pace of a drug-addled child, so don’t expect any further insight for quite a while.)

And then there’s the podcast at Critical Distance, which I enjoyed being on. Warning: its length is epic (though I duck out partway, due to Christmas things demanding attention at the time). Watch out for the site’s upcoming This Year In Video Game Blogging post, which I help prune links for. (There is a lot of game criticism out there, damn.)

Finally, the last is something I can’t really link to, but if you’re in Australia I’ve love for you to pick up the current issue of PC PowerPlay magazine, for which I got to review Dungeon Defenders (the colour explosion pictured above). In hindsight, I wish I’ve given it an even higher score because it’s crazy, the amount of fun I’ve been having with this game. I think my enjoyment really showed through in the way I reviewed it, too: puns and memes ahoy! And if you stick around, I also have something coming up in the next PCPP issue, #200, in which I wrote about one of my favourite games of all time. Guess what it is? :)

GameTaco Podcast: Cupcake Edition

Oh, man, how have I forgotten to mention this? The GameTaco guys had me over on their podcast as a guest, and the episode is up at their website now! Alternatively, it can be downloaded through iTunes.

Listen to me trying not to sound nervous as hell as we discuss betas, backwards narrative in Resistance 3, and the joys and horrors of freelance games writing.

Sadly, there was a distinct lack of tacos at the House of GameTaco, but I did bring cupcakes for everybody. (Man, how awesome would I be to invite to parties?) Pay special attention to the break for a lot of chitchat about cupcakes. “Cupcake Edition” is admittedly not the official name of this episode, but it might as well be.

GameTaco is certainly one of my favourite gaming podcasts, and I’m chuffed to have been a part of it. Thanks guys! You should follow the GameTaco team on Twitter:

Mark “Mr Ak” Johnson: @MrAkPublishing
James “DexX” Dominguez: @jamesjdominguez
Steve “Smoolander” Smoothy: @Smoolander

I guess the word “hacker” hadn’t been invented yet.

Click to embiggen me!

You know, this is – for the most part – strangely accurate. “Police computer-fraud squads” sound like the dreamy technological fantasy of an eighties-era Imaginationland, but we really do have those now! Their officers are probably not as sharply dressed, however. Why did people think, three decades ago, that we would one day revert to dressing like Fonzie, anyway?

(Via Twitter. Sorry, I forget who specifically.)

 

Alice: Madness Returns art book

OMG, look what arrived today!

I’m not usually one to peruse games’ art books, but then again, there aren’t many other games with Alice’s visual finesse.

The book covers game design decisions as well as artistic ones – did you know that an Escher-like level was originally planned? There are also admissions of wanting to incorporate unicorns into the game, amongst other goodies like 3D renders of the Cheshire Cat modelled in a tasty chocolate hue. Now this is how a video game’s art book should be done. It’s chock-a-block full of environmental designs and concepts for all its characters (not just a single “hot” bad-schoolgirl character (sorry, Catherine)).

The re-awakening of Katieland

Since Minecraft‘s free weekend, I’ve had to maintain strict self-discipline to not end up like the other sleep-starved addicts I know. I mean, yeah, collecting blocks is cute, and I managed to whittle away many hours digging directly downwards into the earth with my crudely-made shovel. I had even started a veggie patch (I hoped that was what it would turn into, anyway – the seedlings never reached the germination phase before I gave the game up).

I had a real life to get on with, though. Log cabins and potential home-grown foods weren’t going to help get my assignments done. Giving up Minecraft was something I spoke of constantly and proudly, as if I didn’t miss being able to mindlessly carve into the earth for hours on end. I didn’t even know I was capable of exerting this much self-control, and I vaguely pondered whether I was forging a new life for myself, one in which I stuck with my resolutions and lived productively.

And then I saw this video.

I found myself mesmerised, eyes fixed on that vanishing point as the world and the cycles of day and night washed past me. If you got a Zen vibe from watching this, imagine building it. It must’ve felt like a life’s labour, the continuous creation of a masterpiece.

Katieland – of which I’d explored maybe two square kilometres during my entire experience with Minecraft – suddenly feels quite puny, so much so that I’m strongly tempted to reinstall the game. I’m dreaming of glass cities and a public transport system made of mine carts. I’m sure I could find some other time to catch up on my decidedly more prosaic “real life”.

Limbo 2 announced: Activision giving obscure indie game new lease on life

You played Limbo, right? It was okay. Maybe a bit difficult. And what the hell was with the story?  Dude just walked around a lot and there was that chick and random brain slugs and then suddenly it was THE END and I had to ask a friend with a degree to try and explain its plot to me. Also, why was it in black and white? Can these “indie developers” not afford colours or something?

Limbo 2: The Bar's Been Lowered

Thankfully, Activision have announced that they have picked up the rights to Limbo 2, and they’ll be making the super awesome hardcore game that the first Limbo failed to be.

One of the creative minds at Activision, Chuck Lesuche, has released this excellent video to give us a taste of what to expect from the next exciting game in the series. Personally, I’m really looking forward to the implementation of “deathstreaks”. I’m not used to dying in games and the constant deaths I had to endure in the first Limbo really took their toll on my self-esteem, so this is a welcome change; once again I can be assured of my gaming prowess by simply checking my deathstreak. Being rewarded for a high deathstreak with predator missiles will be pretty sweet too, what do you guys think?

No plans for online multiplayer deathmatch modes have been announced yet, but as Activision truly realises the value of online play, I am sure this is something they are working to perfect at the moment and will be announcing soon.

Watch the video, and don’t forget to pre-order your Game of the Year Edition now.

Breaking News: Gamers reinforce stereotype by not having girlfriends

The misconception about gamers being an inept and unrefined breed has persisted for years. You know the one I’m talking about: The Gamer’s face, resplendent with whiteheads, is bathed by the eerie glow of a monitor into obscene hours of the night. He wears a Cheeto-stained size XXL promotional t-shirt that he got for free with his pre-ordered copy of Final Fantasy XIII, and he rarely removes it; he doesn’t need to, as he doesn’t shower very frequently at all. The Gamer , with his thick glasses and his retainer, certainly doesn’t have any friends, let alone a girlfriend.


Gamers can be cool, I swear. Just look at these guys.

While amusing for many people, this reputation can be a little embarrassing for those of us who actually do play games. This is why we don’t typically let the full extent of our computer-loving tendencies become known to others. We cling to our virtual trophies and treat our Modern Warfare 2 achievements as if they are as much of an accomplishment as a university degree. We gleefully point out news articles that describe the sharpened vision or agile fingers of frequent gamers, as if to legitimise our hobby with scientific fact. We proclaim an odd sort of kinship with gussied-up and exceptionally groomed ‘pro gamers’, such as those of the Starleague, perhaps hoping that in addition to a passion for gaming, we also share their good looks. And we band together to discuss games with other gamers in environments where we do not feel repressed by the uneducated, ungaming masses. Environments like, say, GameFAQs.

Today’s chucklesome news springs from GameFAQs’ 2nd August Poll of the Day, in which the following question is posed: “Do you have a significant other?”

Hilarious pollYeah, GameFAQs probably isn’t the ideal site for accurate results… but it sure is funny!

It would appear that gamerkind has shot itself in the foot and set back the effort it has gone to to make gaming cool, because a vast majority – 42% of the over 79,000 poll participants – owned up to never having had a girlfriend. A further 25% admit that they don’t currently have a girlfriend, but claim to have had “one” in the past.

If that wasn’t funny enough, response to the poll has been even more comical, particularly in the comments section of this thread. “I once had a girlfriend for two months!” says one poster of his extraordinary girl-related feat. Others chalk their single status up to “I need a girl who plays games,” as if this is the sole excuse for their solitude (and we can surely empathise, because we know female gamers are extremely rare, right…?).

I guess you’ve gotta give the denizens of GameFAQs credit for not fabricating their answers, even with the anonymity afforded to them by the internet. Embarrassing though it may be that so many gamers fit the cartoony stereotype, I suppose a better way of looking at the gamer dating scene is this: While only 33% of gamers have a significant other, this means that the remaining 67% can enjoy Starcraft 2 uninterrupted and in peace.

First, space. Next stop: your closet.

Most amazing dress ever

Hussein Chalayan is a Cyprus-born fashion designer, noted for the quirky technological inspirations behind many of his designs. Wooden skirts that collapse into round coffee tables, solar-panelled dresses, and clothes that radiate laser beams: none of these are an unusual sight in Chalayan’s work.

The dress shown above, from his Fall 2006 collection, is admittedly tame in comparison, but its Space Invaders-inspired print will surely amuse some gamer fans. I might be a little late on this one, but I’m still in mourning from missing out on my own Space Invaders dress. Continue reading

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