PAX 2015 Games Criticism Talk: More Than a Score

Last weekend I was lucky enough to give a talk at PAX Prime alongside fellow game critics Zach Alexander, Austin Walker, and Aevee Bee. A couple of people have asked whether the talk will be online anywhere, and while there’s no footage out there (to my knowledge), I figured I’d do the next best thing […]

dead inside

That’s what I’ve been telling people when they’ve asked what I’ve been up to. “How’re you doing?” “Um, kinda dead inside.” People generally dislike the concept of death – fair enough. I shouldn’t be surprised when I receive more than a raised eyebrow in response. Honestly, though, I don’t mean to be scary or overly […]

Review: 7 Grand Steps

[This was originally published in issue #237 of Hyper Magazine, July 2013.] 7 Grand Steps is a beautifully tactile thing. You’ll likely find yourself chain-feeding representations of tokens into its interface like a casino-goer, each familiar kachink of the coin dropping feeling like a strange comfort. But, unlike the rarely-lucky gambler, 7GS’ payout is huge. […]

Too many reasons why

I’ve been watching the #1reasonwhy hashtag on Twitter with an anxious kind of understanding. Like, part of me wants to jump right in and post a dozen of my own experiences, but I’ve also learned what happens if you say that shit publicly: you’re berated, blamed, dismissed. I’ve been there. But why the fuck should […]

Power to the Players

[An interview with Warren Spector to coincide with the Game Masters exhibition at ACMI. Originally published in issue #228 of Hyper magazine, August 2012.] “If I’ve done anything in my 29 years of making games, it’s that I’ve championed a single idea and been sort of bull-headed about pursuing that idea.” Warren Spector – one of the […]

Freeplay 2012: Legitimacy

I’m so incredibly grateful I got to be so involved in this year’s Freeplay Independent Games Festival, which concluded barely a fortnight ago. I was a speaker in the conversation session Games and Words, exchanging thoughts on the written word’s relevance to video games. On the panel Levels of Discourse, I contributed to a discussion […]